Duration 36:48

[12] South Side Apartments & Stone Cutting | RimWorld 1.1 Royalty - Empires Of The Rim

13 397 watched
0
410
Published 26 May 2020

Buy RimWorld https://rimworldgame.com/ https://store.steampowered.com/app/294100/RimWorld/ Read the collections description for links to non-steam mods Steam Mod Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2014696996 Livestreams: http://www.twitch.tv/GamingWithRyan Playlists: /Ryan123220/playlists Twitter: http://www.twitter.com/Ryan123220 Community Discord: https://discord.gg/TuZnzBa Want to help support the channel? All donation are appreciated https://www.patreon.com/Ryan123220 https://www.paypal.me/Ryan123220 Thanks for watching everybody! If you enjoyed the video don't forget to leave a like and subscribe to my channel :) Need to contact me? Have game suggestions? Email: RTM1991@gmail.com

Category

Show more

Comments - 38
  • @
    @AlexHudson04 years ago you removed cloth from the mending kits rule, but left hyperweave - that'll make for some really expensive mending kits ;) 27
  • @
    @MirageGSM4 years ago - Rama is still losing skills. I don't think anyone has a high enough skill to handle him... At this rate you'll probably lose him soon... />- There's a Megaspider chilling in your town center.
    - You should be able to "heal" cirrhosis with a liver transplant. No need to waste a healer serum.
    Also: With the parts missing from all your colonists you could build two or three additional ones. :-) Luckily you have enough money to buy up Bionics for most of it.
    ... 12
  • @
    @morjoy4joymor4 years ago Psychic amplifiers give your pawns a level one psychic ability. They're pretty much all used for combat except for maybe painblock. It's useful, but can only legally be used by people with the appropriate title in the Fallen Empire. If you develop psycasters without royal titles it'll piss them off ... 5
  • @
    @darlantro4 years ago Seems like you could have Kostai do art to help make sculptures for moods. Every time there is a raid you end up with a bunch of major breaks right after. 6
  • @
    @Soldier94644 years ago that raid that the quest talks about will only spawn if any of the monument in destroyed within the specified period, so more than likely you won't have to deal with it. So overall it's a pretty easy quest, all you are doing is building the monument and making sure no piece gets destroyed for basically 6,000 silver and 1,300 gold. From memory though I think there are some monument quests that will spawn raids though once a monument is built by i'm not 100% sure on that. ... 2
  • @
    @seth4bucks4 years ago Could you harvest legs from your 'royal' prisoners? Would keep them from jailbreaking and would give you some extra mobility until you get bionics. 8
  • @
    @rhyssmith42184 years ago I know this is a alot to dream for but I hope the DLC includes multi story construction. I love the idea of giving each colonist a home, but all you can really give them is a bedroom and a dining room. Shared facility’s are too common due to saving space. Would love to give each colonist a bedroom, entertainment area, bathroom, kitchen.
    By building on different layers you could do so much more.
    ...
  • @
    @brandonlink65684 years ago I have a couple suggestions; remove the roofs over the turrets and embrasure corners because they're dark and hard to see & if you don't want to babysit the lake you could dev the water to deep water and let the pumps clear the mud then change it back to shallow or just leave it deep. ...
  • @
    @bhava3804 years ago i don't know if you have it but, there is a mod where you can create small cleaner bots and hauler bots. BEST THING EVER!!
  • @
    @awakeankrakean38444 years ago Just curious, do you not have an good close quarter weapons or is it not worth having your people carrying them as secondary weapons
  • @
    @gunaykoc51854 years ago dude any of means that you can select one of them you could've made it out of steel and spend 5000 worth of resources and get 23000 silver in exchange 4
  • @
    @willnelson19314 years ago When are you going to build turrets for all of your gun nests? 1
  • @
    @MrDeadsr4 years ago You can put down more than 1 light per tile. But they cant be constructed at the same time. So you first install one, and after thats installed you can put down a 2nd etc.
  • @
    @danielboothman5674 years ago Loving the chaos 😊 progress suffering a bit.. 2
  • @
    @theMtrx4 years ago Ryan can you maybe decrease rarity of raids, they are way to often. 7
  • @
    @Jinxsyns4 years ago If it was my comment about multiple light blueprints im still playing in 1.0 I cant remember if I mentioned it if not i shouldve 1
  • @
    @doomerplague53314 years ago how do we sign up for having a name on the list
    really like to be a medic as a plague doc :D
    2
  • @
    @ricardomesquita81674 years ago well, tthats odd

    in my game, with 324 mods, I can build at the same time 2 or more wall lights... well, one of the other mods fixed it or its... modcraft!! ...
  • @
    @taylorjohn22934 years ago Perhaps putting the empire prisoners in prison clothes?
  • @
    @erditaspunar64 years ago Use research boost on ships and stuff and research all stuff, please
  • @
    @HappyGingerWolf4 years ago You didn't pick them, you were gonna release them for faction relations. 1
  • @
    @ryszardlaskowski26884 years ago Why don't you just craft bionics for your people?
  • @
    @AlexHudson04 years ago you removed cloth from the mending kits rule, but left hyperweave - that'll make for some really expensive mending kits ;) 27
  • @
    @MirageGSM4 years ago - Rama is still losing skills. I don't think anyone has a high enough skill to handle him... At this rate you'll probably lose him soon... />- There's a Megaspider chilling in your town center.
    - You should be able to "heal" cirrhosis with a liver transplant. No need to waste a healer serum.
    Also: With the parts missing from all your colonists you could build two or three additional ones. :-) Luckily you have enough money to buy up Bionics for most of it.
    ... 12
  • @
    @morjoy4joymor4 years ago Psychic amplifiers give your pawns a level one psychic ability. They're pretty much all used for combat except for maybe painblock. It's useful, but can only legally be used by people with the appropriate title in the Fallen Empire. If you develop psycasters without royal titles it'll piss them off ... 5
  • @
    @darlantro4 years ago Seems like you could have Kostai do art to help make sculptures for moods. Every time there is a raid you end up with a bunch of major breaks right after. 6
  • @
    @Soldier94644 years ago that raid that the quest talks about will only spawn if any of the monument in destroyed within the specified period, so more than likely you won't have to deal with it. So overall it's a pretty easy quest, all you are doing is building the monument and making sure no piece gets destroyed for basically 6,000 silver and 1,300 gold. From memory though I think there are some monument quests that will spawn raids though once a monument is built by i'm not 100% sure on that. ... 2
  • @
    @seth4bucks4 years ago Could you harvest legs from your 'royal' prisoners? Would keep them from jailbreaking and would give you some extra mobility until you get bionics. 8
  • @
    @rhyssmith42184 years ago I know this is a alot to dream for but I hope the DLC includes multi story construction. I love the idea of giving each colonist a home, but all you can really give them is a bedroom and a dining room. Shared facility’s are too common due to saving space. Would love to give each colonist a bedroom, entertainment area, bathroom, kitchen.
    By building on different layers you could do so much more.
    ...
  • @
    @brandonlink65684 years ago I have a couple suggestions; remove the roofs over the turrets and embrasure corners because they're dark and hard to see & if you don't want to babysit the lake you could dev the water to deep water and let the pumps clear the mud then change it back to shallow or just leave it deep. ...
  • @
    @bhava3804 years ago i don't know if you have it but, there is a mod where you can create small cleaner bots and hauler bots. BEST THING EVER!!
  • @
    @awakeankrakean38444 years ago Just curious, do you not have an good close quarter weapons or is it not worth having your people carrying them as secondary weapons
  • @
    @gunaykoc51854 years ago dude any of means that you can select one of them you could've made it out of steel and spend 5000 worth of resources and get 23000 silver in exchange 4
  • @
    @willnelson19314 years ago When are you going to build turrets for all of your gun nests? 1
  • @
    @MrDeadsr4 years ago You can put down more than 1 light per tile. But they cant be constructed at the same time. So you first install one, and after thats installed you can put down a 2nd etc.
  • @
    @danielboothman5674 years ago Loving the chaos 😊 progress suffering a bit.. 2
  • @
    @theMtrx4 years ago Ryan can you maybe decrease rarity of raids, they are way to often. 7
  • @
    @Jinxsyns4 years ago If it was my comment about multiple light blueprints im still playing in 1.0 I cant remember if I mentioned it if not i shouldve 1
  • @
    @doomerplague53314 years ago how do we sign up for having a name on the list
    really like to be a medic as a plague doc :D
    2
  • @
    @ricardomesquita81674 years ago well, tthats odd

    in my game, with 324 mods, I can build at the same time 2 or more wall lights... well, one of the other mods fixed it or its... modcraft!! ...
  • @
    @taylorjohn22934 years ago Perhaps putting the empire prisoners in prison clothes?
  • @
    @erditaspunar64 years ago Use research boost on ships and stuff and research all stuff, please
  • @
    @HappyGingerWolf4 years ago You didn't pick them, you were gonna release them for faction relations. 1
  • @
    @ryszardlaskowski26884 years ago Why don't you just craft bionics for your people?